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Virtual Reality (VR) & Augmented
Reality (AR): Are You Ready?
© SilverTech, Inc. 2017
199
6
Founded
In 75+
Crew
members
80+
Average Active
Projects
The Seven Steps to Successful Persona Creation
Our Work
We believe in the Three C’s
Clients
Crew
Company
CMS
Content Management
Systems
MA
Marketing Automation &
Journey Management
CRM
Salesforce
PARTNERSTECHNOLOGY
SEAMLESS INTEGRATIONS SHARING DATA
Agenda
1. Virtual Reality (VR) & Augmented
Reality (AR): What is the
Difference?
2. The Future of Virtual & Augmented
Reality
3. Examples of VR & AR in Marketing
4. Getting Started with VR & AR – It’s
Easier Than You Think
“But listen – a movie that gives one sight and sound.
Suppose now I add taste, smell, even touch, if your interest is
taken by the story. Suppose I make it so that you are in the
story, you speak to the shadows, and the shadows reply, and
instead of being on a screen, the story is all about you, and
you are in it. Would that be to make real a dream?”
Stanley G Weinbaum, Pygmalion’s Spectacles (1935)
Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?
KEY TAKEAWAY
“By 2020, 50% of the Global 2000 will see the
majority of their business depend on their ability
to create digitally-enhanced products, services,
and experiences.”
IDC
Virtual Reality (VR) & Augmented
Reality (AR): What is the Difference?
© SilverTech, Inc. 2017
01
The Seven Steps to Successful Persona Creation
Virtual Reality vs. Augmented Reality
Virtual Reality
“The computer-generated simulation of a three-dimensional image or
environment that can be interacted with in a seemingly real or physical
way by a person using special electronic equipment, such as a helmet
with a screen inside or gloves fitted with sensors.”
Augmented Reality
“A technology that superimposes a computer-generated image on a
user's view of the real world, thus providing a composite view.”
Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?
The Seven Steps to Successful Persona Creation
Virtual Reality: TOMS Shoes
Source: Experience the TOMS Virtual Giving Trip
Augmented Reality: Ikea Place
Source: Place IKEA furniture in your home with augmented reality
Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?
The Seven Steps to Successful Persona Creation
Virtual Reality & Empathy
We believe in the Three C’s
Clients
Crew
Company
Image Source: Facebook
KEY TAKEAWAY
“88% of mid-market companies (firms with
annual revenues of between $100 million and $1
billion) are already using some form of virtual or
augmented reality as part of their business.”
Deloitte
The Future of Virtual &
Augmented Reality
© SilverTech, Inc. 2017
02
A Brief History of VR & AR
Image Source:
Communications@Syracus
e/HubSpot
The Current Era of VR
Pokémon GO
Image Source: Medium
KEY TAKEAWAY
“More than 12 million virtual reality headsets will
be sold in 2017, with sales of augmented reality
smart glasses expected to be worth $1.2 billion
in the same year.”
CCS Insight
What’s Next
Source: Kzero
Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?
“AR can be huge.”
VR/AR revenue
($B) Source:
Digi-Capital
KEY TAKEAWAY
“Investment interest in VR and AR remains strong.
Billions of dollars are being poured into funding
rounds, mergers and acquisitions —some of which
is coming from media companies.”
Emarketer
Examples of VR & AR in
Marketing
© SilverTech, Inc. 2017
03
The Seven Steps to Successful Persona Creation
The New York Times: VR Journalism
Source: The Daily 360
Lowe’s: VR Home Improvement
Source: Holoroom How To: Lowe’s first-ever virtual reality DIY clinics
CoverGirl: AR Makeup App
Source: Introducing the COVERGIRL BeautyU Makeup App
Getting Started with VR & AR
– It’s Easier Than You Think
© SilverTech, Inc. 2017
04
Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?
KEY TAKEAWAY
“Investment interest in VR and AR remains strong.
Billions of dollars are being poured into funding
rounds, mergers and acquisitions —some of which
is coming from media companies.”
Emarketer
VR & AR in Your Content Strategy
1.Keep Your Existing Audience in Mind
2.Don’t Just Content, Create An Experience
3.Seek Long Distance Customers
4.Show Consumers What Products Will Look Like
5.Provide an Emotional Journey
6.Embrace Your Location
7.Use Outside Content
Source: HubSpot
Working in 3D
KEY TAKEAWAY
““Good VR has a proposition that is unique to VR.
It sounds really obvious, but it’s key. It has to be
better in VR, or only in VR. A lot of media
companies have a tendency to take what they
have and put it in VR. That might be a good bridge,
but it’s not the ultimate destination for VR.”
Greg Ivanov, Google
Consumer Interest
Source:
Business Insider
KEY TAKEAWAY
“The virtual reality market could be worth $30
billion by 2020. Most of that growth is expected
to come from sales of VR headsets, games,
and videos.”
Digi-Capital
SILVERTECH HEADQUARTERS
The Ash Street Schoolhouse
196 Bridge Street
Manchester, NH 03104
CALL US: 603.669.6600
EMAIL: info@silvertech.com

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Virtual Reality (VR) & Augmented Reality (AR): Are You Ready?

  • 1. Virtual Reality (VR) & Augmented Reality (AR): Are You Ready? © SilverTech, Inc. 2017
  • 3. The Seven Steps to Successful Persona Creation Our Work We believe in the Three C’s Clients Crew Company CMS Content Management Systems MA Marketing Automation & Journey Management CRM Salesforce PARTNERSTECHNOLOGY SEAMLESS INTEGRATIONS SHARING DATA
  • 4. Agenda 1. Virtual Reality (VR) & Augmented Reality (AR): What is the Difference? 2. The Future of Virtual & Augmented Reality 3. Examples of VR & AR in Marketing 4. Getting Started with VR & AR – It’s Easier Than You Think
  • 5. “But listen – a movie that gives one sight and sound. Suppose now I add taste, smell, even touch, if your interest is taken by the story. Suppose I make it so that you are in the story, you speak to the shadows, and the shadows reply, and instead of being on a screen, the story is all about you, and you are in it. Would that be to make real a dream?” Stanley G Weinbaum, Pygmalion’s Spectacles (1935)
  • 7. KEY TAKEAWAY “By 2020, 50% of the Global 2000 will see the majority of their business depend on their ability to create digitally-enhanced products, services, and experiences.” IDC
  • 8. Virtual Reality (VR) & Augmented Reality (AR): What is the Difference? © SilverTech, Inc. 2017 01
  • 9. The Seven Steps to Successful Persona Creation Virtual Reality vs. Augmented Reality Virtual Reality “The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.” Augmented Reality “A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.”
  • 11. The Seven Steps to Successful Persona Creation Virtual Reality: TOMS Shoes Source: Experience the TOMS Virtual Giving Trip
  • 12. Augmented Reality: Ikea Place Source: Place IKEA furniture in your home with augmented reality
  • 14. The Seven Steps to Successful Persona Creation Virtual Reality & Empathy We believe in the Three C’s Clients Crew Company Image Source: Facebook
  • 15. KEY TAKEAWAY “88% of mid-market companies (firms with annual revenues of between $100 million and $1 billion) are already using some form of virtual or augmented reality as part of their business.” Deloitte
  • 16. The Future of Virtual & Augmented Reality © SilverTech, Inc. 2017 02
  • 17. A Brief History of VR & AR Image Source: Communications@Syracus e/HubSpot
  • 20. KEY TAKEAWAY “More than 12 million virtual reality headsets will be sold in 2017, with sales of augmented reality smart glasses expected to be worth $1.2 billion in the same year.” CCS Insight
  • 23. “AR can be huge.” VR/AR revenue ($B) Source: Digi-Capital
  • 24. KEY TAKEAWAY “Investment interest in VR and AR remains strong. Billions of dollars are being poured into funding rounds, mergers and acquisitions —some of which is coming from media companies.” Emarketer
  • 25. Examples of VR & AR in Marketing © SilverTech, Inc. 2017 03
  • 26. The Seven Steps to Successful Persona Creation The New York Times: VR Journalism Source: The Daily 360
  • 27. Lowe’s: VR Home Improvement Source: Holoroom How To: Lowe’s first-ever virtual reality DIY clinics
  • 28. CoverGirl: AR Makeup App Source: Introducing the COVERGIRL BeautyU Makeup App
  • 29. Getting Started with VR & AR – It’s Easier Than You Think © SilverTech, Inc. 2017 04
  • 31. KEY TAKEAWAY “Investment interest in VR and AR remains strong. Billions of dollars are being poured into funding rounds, mergers and acquisitions —some of which is coming from media companies.” Emarketer
  • 32. VR & AR in Your Content Strategy 1.Keep Your Existing Audience in Mind 2.Don’t Just Content, Create An Experience 3.Seek Long Distance Customers 4.Show Consumers What Products Will Look Like 5.Provide an Emotional Journey 6.Embrace Your Location 7.Use Outside Content Source: HubSpot
  • 34. KEY TAKEAWAY ““Good VR has a proposition that is unique to VR. It sounds really obvious, but it’s key. It has to be better in VR, or only in VR. A lot of media companies have a tendency to take what they have and put it in VR. That might be a good bridge, but it’s not the ultimate destination for VR.” Greg Ivanov, Google
  • 36. KEY TAKEAWAY “The virtual reality market could be worth $30 billion by 2020. Most of that growth is expected to come from sales of VR headsets, games, and videos.” Digi-Capital
  • 37. SILVERTECH HEADQUARTERS The Ash Street Schoolhouse 196 Bridge Street Manchester, NH 03104 CALL US: 603.669.6600 EMAIL: info@silvertech.com